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Getting Started NXP Controllers S32 Automotive Platform Tech

Getting Started with S32 Design Studio Part 2

Table of Contents Overview So, hello guys, welcome to Gettobyte website. This blog is part of the Microcontroller coding series on NXP Semiconductors S32K144 MCU. Objective of this series is to learn Microcontroller technology by getting knowledge on how to do microcontroller coding. And for doing so we would be proceeding with NXP Semiconductors S32K144 […]

Display Screens I2C Modules Sensor/Module Interfacing Sensors and Modules Tech

CONFIGURING THE OLED WITH STM32 MCU

In previous blog we covered a brief overview of how the OLED display works in microscopic level and also understood various types of OLED displays available in the market . In this blog we’ll be discussing  how to configure the SSD1306  display with the microcontroller and we’ll be  making the embedded driver as well.128×64 display […]

Getting Started and Peripheral Coding STM32 MCU's STM32F1 Tech

SPI Peripheral In STM32F103

Overview So, in this blog we will be covering another alternate functionality of GPIO pins i.e SPI (Serial Peripheral Interface). Previously we hve covered following peripherals implementation in STM32F103 MCU’s. ADC(Analog To Digital Converter) in STM32F103 UART Peripheral in STM32F103 GPIO Peripheral in S32K144 MCU Clock Peripheral in STM32F103 PWM on STM32F103 SPI is a […]

Automotive Automotive Protocols Consumer electronics consumer electronics protocols Industries Tech

What is USB Technology?

What is USB Technology USB is a technology which standardize the connection of peripherals to personal computers. It has largely replaced interfaces such as PS/2 connector (used for keyboard), ADB Connector (used for mouse), Parallel Ports (used for printers) and Game ports (used for video game consoles) which are used to connect different devices to […]

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